FREE 5e MAGIC ITEM RULES FOR PLAYERS AND GMs
HEIRLOOM MAGIC ITEMS
Want your 1st level characters to start with cool magic items that scale in power with them as they level up? Claim your FREE RULES for PLAYERS AND GMs to level up your 5th Edition (5e) game today!
These rules are designed to work with your favorite 5e books, including MageGate Games' 250 Best Magic Items series.
HEIRLOOM MAGIC ITEMS
Want your 1st level characters to start with cool magic items that scale in power with them as they level up? Claim your FREE RULES and level up your 5th Edition (5e) game today!
These rules are designed to work with your favorite 5e books, including MageGate Games' 250 Best Magic Items series.
5TH EDITION (5e) RPG BOOKS FOR PLAYERS AND GMs
250 BEST MAGIC ITEMS FOR BARBARIANS, DRUIDS, AND RANGERS
Bring the magic back to your wilderness-based 5e player characters and NPCs in this full color, 80 page handbook.
250 BEST MAGIC ITEMS FOR FIGHTERS AND ROGUES
Bring the magic back to your urban-based based 5e player characters and NPCs in this full color, 80 page handbook.
250 BEST MAGIC ITEMS FOR BARDS, SORCERERS, WARLOCKS, AND WIZARDS
Bring the magic back to your arcane-based 5e player characters and NPCs in this full color, 84 page handbook.
250 BEST MAGIC ITEMS FOR CLERICS, MONKS,
AND PALADINS
Bring the magic back to your divine-based 5e player characters and NPCs in this full color, 84 page handbook.
MORE FIFTH EDITION (5e) RPG BOOKS FOR PLAYERS AND GMs
250 BEST MAGIC ITEMS: CURIOS, ODDITIES, AND TRINKETS
Bring the magic back to your low- to mid-level 5e player characters and NPCs in this full color, 84 page handbook.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: ACID
Plug and play rules templates for acid and slime locations, both magical and nonmagical, such as acidic slime, slippery slime, acid, acidic vapors, etc.
Full color, 24 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: AIR
Plug and play rules templates for air-based locations, both magical and nonmagical, such as cloud castles, mountain tops, storms, and tornados.
Full color, 28 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: COLD
Plug and play rules templates for cold-based locations, both magical and nonmagical, such as blizzards, frozen lakes, hail, snow, and winter storms. Full color, 24 page guide.
FAST, FUN TTRPG RULES FOR 5e GAMEMASTERS
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: EARTH
Plug and play rules templates for earth-based locations, both magical and nonmagical, such as caves, cliffs, forests, and mines. Full color, 28 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: FIRE
Plug and play rules templates for fire-based locations, both magical and nonmagical, such as burning buildings, fire tornados, and more. Fun stuff for 5th Edition GMs!
Full color, 24 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: NECROTIC
Plug and play rules templates for necrotic-based locations, both magical and nonmagical, such as blight, cursed ground, unholy ground, and diseases like the zombie virus. Full color, 28 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: POISON
Plug and play rules templates for poison-based locations, both magical and nonmagical, such as infestation by poisonous vermin, jungles, and swamps. Full color, 28 page guide.
EASY PLUG-N-PLAY RULES FOR 5e GAME MASTERS
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: RADIANT
Plug and play rules templates for radiant-based locations, both magical and nonmagical, such as deserts, heatwaves, sand dunes, and more, including holy ground, lunar ground, and solar ground. Full color, 28 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: SPIRIT
Plug and play rules templates for spirit-based locations, both magical and nonmagical, such as astral and ethereal, haunted, and Great Old One. Full color, 24 page guide.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: WATER
Plug and play rules templates for water-based locations, both magical and nonmagical, such as floods, rough sea voyages, and waterfalls. Fun stuff for 5th Edition GMs!
Full color, 28 page guide.
GAME MASTER'S GUIDE TO RITES AND RITUALS
Enjoy epic world building for 5th Edition GameMasters with this incredible deep dive into fantasy religions and magical rituals. Plus rules for fortune tellers, psychics, exorcists, omens, prophecies, religious festivals, random tables, and magic items!
Full color, 84 page handbook.
WHAT WILL OUR
EXCITING NEW RULEBOOKS FOR 5th EDITION GAME MASTERS
250 BEST MAGIC ITEMS: HARVESTED, RITUAL, AND TEAM-BASED ITEMS
Bring the magic back to your mid- to high-level 5e player characters and NPCs in this full color, 104 page handbook. Includes monster harvesting rules, ritual item adventure hooks, and super-heroic/villain team-based items.
GAME MASTER'S GUIDE TO TRAITS AND ACTIONS FOR MONSTERS AND NPCs
The 2nd book in our new Game Master's Guide series explores how to create and customize incredible allies and enemies for players! It offers modular mix-n-match with hundreds of fun options, for every creature type, plus NPC professions and combat tactics. 276 BIG PAGES!
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: ELEMENTAL OMNIBUS
This Omnibus Edition collects five of our previous weather and terrain releases: Air, Cold, Earth, Fire, and Water with new cover art. Full color, 88 pages. Available in PDF, Kindle, Paperback, or Hardcover.
EXTREME ENCOUNTERS
WEATHER AND TERRAIN: UNEARTHLY OMNIBUS
This Omnibus Edition collects five of our previous weather and terrain releases: Acid, Necrotic, Poison, Radiant, and Spirit with new cover art. Full color, 84 pages. Available in PDF, Kindle, Paperback, or Hardcover.
ESSENTIAL HOLIDAY GIFT IDEAS FOR 5th EDITION (5E) GAMERS
250 BEST MAGIC ITEMS FOR PRIMAL & URBAN CLASSES: OMNIBUS 1
Bring the magic back to Urban and Wilderness-based classes in this full color, 156 page book. This Omnibus Edition includes both 250 Best Magic Items for Barbarians, Druids, and Rangers and 250 Best Magic Items for Fighters and Rogues. That's 500 items in total!
250 BEST MAGIC ITEMS FOR ARCANE & DIVINE CLASSES: OMNIBUS 2
Bring the magic back to Arcane and Divine classes in this full color, 168 page book. This Omnibus Edition includes both 250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards and 250 Best Magic Items for Clerics, Monks, and Paladins. That's 500 items in total!
250 BEST MAGIC ITEMS FOR ALL CLASSES & LEVELS: OMNIBUS 3
Bring the magic back to low-, mid-, and high-level play in this full color, 188 page book. This Omnibus Edition includes both 250 Best Magic items: Curios, Oddities, and Trinkets and 250 Best Magic Items: Harvested, Ritual, and Team-Based Items. That's 500 items in total!
GAME MASTER'S GUIDE TO TRAPS AND TERRORS
The third exciting entry in our bestselling Game Master's Guide series offers 80 EVIL magical and mechanical TRAPS and lair DEFENSES, plus a list of 115 EFFECTS you can stack on top to make them even MORE dangerous!
Includes build cost, construc-tion times, and reset times!
All Mage Gate Games books are designed by expert GMs with 8 decades of combined experience.
Our rules are fully compatible with 5e, the Fifth Edition of the world's greatest roleplaying game.
Here are some of the Best Features for our popular 250 Best Magic Items series:
By granting limited class abilities, our 250 Best Magic Items books help you do away with the need for large parties, multiclassing, or running lots of NPCs to round out missing party roles.
Many items in our 250 Best Magic Items books scale by character level with powers tied to your proficiency bonus, rage bonus, or to class abilities like Action Surge, Cunning Action, etc.
Each 250 Best Magic Items book presents new weapons and revised rules for existing weapons in the PHB, such as bolas, scythes, spiked gauntlets, staffs, war picks, whips, etc.
Our 250 Best Magic Items series offers an assortment of items. We support all play styles, from "hack and slash" high fantasy dungeon crawls to more lethal grimdark or low fantasy social and political games.
Each 250 Best book presents items destined to bring out the best in your class by making your character concepts easy to achieve within the rules. And some classes unlock bonus powers!
Inside every 250 Best book are dozens of unique, one of a kind magic items sure to amaze! Except for Book 6, we mainly focus on items for the most played, most fun levels of 5e: 1st-10th level.
LOOK INSIDE OUR 5th EDITION MAGE GATE BOOKS!
Most books are available in your choice of PDF, Paperback, Hardcover, or Kindle!
Our 5th Edition (5e) Fantasy RPG books are printed with PREMIUM FULL COLOR INK on PREMIUM PAPER.
OUR NEW TTRPG SYSTEM IS UNDER
DEVELOPMENT...
THE REVIEWS ARE IN!
"Mage Gate's magic item rules are CLEAR and EASY to use in my game. More importantly, they're FUN! What my group likes best is they have that classic 3rd Edition (3e) feel, while staying true to 5th Edition (5e) rules."
JIM JANKS - Playtester
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The MageGate Games Story
MageGate Games is a leading publisher of tabletop roleplaying games (TTRPGs). It was founded in 2021 by USA TODAY bestselling author Jackson Dean Chase and Baba Azizi Tucker. The company's mission is to create high-quality sourcebooks for players and game masters. To date, MageGate Games has produced 25 successful sourcebooks for the 5th Edition (5e) rules set, overcoming the challenges of the Open Gaming License (OGL) crisis and establishing a loyal fanbase.
Building on this success, MageGate Games is currently in the process of creating an original TTRPG system that better reflects the grimdark and sword and sorcery adventures that first inspired the co-founders to explore the fantasy genre and roleplaying games. While Baba has moved on to pursue an exciting solo career in the TTRPG industry, Jackson continues to lead MageGate Games and bring the best in TTRPG books to both players and game masters.
Looking to the future, MageGate Games is committed to expanding its product line and creating new and innovative ways for players to experience tabletop roleplaying games. With a focus on immersive and quality gaming experiences, MageGate Games is a name you can trust for all your TTRPG needs.
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RATINGS (4.8 AVERAGE OUT OF 5 STARS)
SELECTED 5e AND TTRPG BLOG POSTS
GET YOUR FREE HEIRLOOM MAGIC ITEMS RULES
Discover the SECRET to give your 1st level 5th Edition (5e) characters incredible magic items that scale with them in power as they level up--without breaking your game!
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